![]() There's a new technique called mixi-max which is introduced when the teddy bear lets out a T-Rex and then gives it's power to some dude. When they do set it up it seems half-hearted. Random abilities and techniques appear unexplained only to fail. Random characters show up to help with no explanation given (Including a talking teddy bear. I'm pretty sure there are times when the writers forgot what was going on too because the plot shifts gave me whiplash. Or when they get magically summoned to an island to get help from the soccer god in the middle of an oddly interrupted battle with Or when they need to fight to restore the team's love of soccer. We don't need random missions like going back in time to break Tsurugi's brother's spine (seriously) so that the proper timeline can return. The main plot is confusing enough, involving time travel and parallel timelines. It has a needlessly confusing plot that keeps twisting into sideplots like a puppy on cocaine. Irrational (even for Inazuma), stupid (even for Inazuma), and campy (even for Inazuma). It might still appealing and enjoy to watch but it can be disappointed in some scene. Overall, Inazuma Eleven Go: Chrono Stone offers fun moments but comes with its fair share of flaws, from animation issues to rushed character development and uneven power scaling. ![]() Voice acting is excellent and suited with characters well. The soundtrack, including the opening and ending themes remains fantastic, effectively using background music to enhance impactful scenes. The theme, shifting from normal soccer to fantasy time travel across various eras, may seem overly fantastical but is executed reasonably well. That made pacing in Chrono Stone is inconsistent, with rushed character development and power imbalances. Power balancing also feels off, as both Avatar Armed and Miximax, initially presented as highly powerful, is easily overshadowed. However, character development feels rushed and inconsistent, with some characters making unrealistic progress or unrealistic turnover point in just one episode. designs are excellent, and the introduction of Miximax and Avatar Armed adds an interesting dimension. When it comes to characters, the new characters The storyline doesn't offer anything particularly special. The story doesn't diverge much from the Inazuma Eleven, sticking to the theme of a mysterious entity threatening soccer, and Raimon's determined efforts to protect it. Certain major scenes, which should have had a high impact, suffer from a noticeable lack of animation, feeling more like PowerPoint slideshows. ![]() Avatar designs and hissatsu shooting effects maintain their greatness, but there's a glaring flaw in the animation. Animation-wise, it sticks to the familiar art style from the Inazuma Eleven Go series. ![]() Inazuma Eleven Go: Chrono Stone continues with a mix of hits and misses. It's a battle that could seal the fate of soccer forever. Just who is Fei, and why does Alpha want to eliminate soccer for good? Tenma knows that he needs to do everything in his power to emerge victorious. That's when a strange boy named Fei Rune appears just in time to save him. Alpha declares that he and his team are responsible for wiping out passion for soccer in Raimon along with the memories of the soccer club members: and Tenma himself is next. As Tenma is baffled by this twist, Alpha, the leader of the Route Agents and captain of Protocol Omega team, suddenly appears before him. They neither remember Tenma nor the game of soccer they loved. The soccer club is non-existent, and the members of the champion team in the Holy Road Soccer Tournament have no recollection of taking part in the tournament. He returns to Raimon Junior High School after completing his mission, but to his surprise, it's no longer the same Raimon Junior High that he remembers. The hero of of the moment, Tenma Matsukaze, traveled all over Japan to teach soccer to kids. Inazuma Eleven Go: Chrono Stone is set after the Holy Road Soccer Tournament.
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